The aim of the GENESIS project is to pave the way to the new generation of VR systems leveraging the electrophysiological activity of the brain through a passive BCI to level-up the immersion in virtual environments. The objective is to provide VR systems with means to evaluate the users’ mental states through the real-time classification of EEG data. This will improve users’ immersion in VR by reducing or preventing cybersickness, and by increasing levels of embodiment through the real time adaptation of the virtual content to the users’ mental states as provided by the BCI.
Funding agency: Chist-Era
In this project, the objective is to study the possibility of exploiting brain signals (EEG) for the objective detection of cybersickness. We focus in particular on the use of Perturbation Evoked Potentials which appear during the loss of balance, to anticipate the appearance symptoms linked to cybersickness. The objective is later to propose techniques for adapting the virtual display to limit or mitigate these symptoms.
Funding agency: INSII (CNRS)
BCI and AR based Home Automation (2019)
In the scope of an industrial project, in collaboration with Orange and Inria Tech, we have explored the possibility to integrate an SSVEP-based BCI, with an Augmented Reality interface to interact in a smart-home environment designed by Orange.
The results of the project included a fully functional prototype combining AR and BCI for direct interaction with smart appliances (Link).